VIDEO GAMES
IN DEVELOPMENT 3D GAME PROJECT
(2024 -ONGOING)
Exploration / Action RPG game

This game is a project I started on Unity and has been switched to Godot engine in 2024.
In this game, you explore a non linear world inspired by dreamy, liminal, retro aesthetic. The player has to explore various worlds and find items that will help them to interact with puzzles, NPCs, environment etc.
Everything in this game project is made by myself : game design character, scripts,  props, environment design, 3D models, VFXs, animations and soundtrack.
Godot ver.
Godot ver.
Godot ver.
Godot ver.
Godot ver.
Godot ver.
Godot ver.
Godot ver.
Unity ver.
Unity ver.
Unity ver.
Unity ver.
Unity ver.
Unity ver.
ENIGMAGIC (2022)
VR Escape Game / Puzzle game 

Enigmagic is a game designed to be played on Cyberith's Virtualizer ELITE 2 threadmill device. 
The player finds himself trapped in a wizard tower and has to solve various puzzles in VR. By choosing between Fire, Ice and Nature, the player can solve the puzzles in three different ways, with magic powers depending on the element they chose.
The game was produced in 10 months as a school project inlcuding a team of six persons, I joined the team after 6 months of production and was in charge of creation of stylized props models and Nature VFX.
SURRENDER BY DARKNESS (2021)
Exploration / Puzzle game

Surrounded By Darkness is a 3D Exploration game based around light and shadow interactions. 
The player is trapped in a pitch-black temple only having a torch to light itself and must solves puzzles while avoiding staying too long in the shadows, resulting in death.
I worked on this game for two months for a school end-year project with a team of six persons. I was in charge of the character design, animations, model, props modeling as well as game design.
TOYBOX WARFARE (2020)
Tower Defense

Toybox Warfare is a 2D Tower Defense game set in a toy world.
The player controls a robot that can build and upgrade turrets only around a short perimeter around him, while being also able to transform itself into a manual turret.
This is the first game I ever worked on, it was made in 2 months as a school end-year project with a team including me and two developers. I was in charge of all of the design, production and animation of every graphic assets of the game.
MODDING
OMORI IN SUPER SMASH BROS. ULTIMATE (2021)
Character Replacement Mod - Nintendo Switch

I played Super Smash Bros. Ultimate for a long time and came to a point where I wanted to challenge myself by modding the game using assets I created.
My goal was to replace every assets of the character Lucas from Mother with assets referencing the character Omori from the eponymous game.
 I created a custom character model, imported SFX from the original game, and tweaked SFX and UI to match Omori's design before importing all the assets into SmashForge and injecting it the final game. The mod is playable on a physical console or into an emulator.
Splash Art
Splash Art
OMORI base game reference
OMORI base game reference
Grab
Grab
Forward Smash attack
Forward Smash attack
Forward aerial attack
Forward aerial attack
Side Special attack
Side Special attack
Final Smash
Final Smash
Character screen selection
Character screen selection

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